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Autodesk mental ray for maya 2016
Autodesk mental ray for maya 2016












autodesk mental ray for maya 2016
  1. AUTODESK MENTAL RAY FOR MAYA 2016 HOW TO
  2. AUTODESK MENTAL RAY FOR MAYA 2016 SKIN
  3. AUTODESK MENTAL RAY FOR MAYA 2016 WINDOWS

It's a lot more trickier to properly setup, but allows for greater control once you master it. More so if you're in archviz bizz where it's defacto standard. Vray on the other hand is perfectly capable renderer well worth your time. It is however limited to GPU video RAM so the scenes iray can handle are limited to automotive and arch viz at the moment. It also uses GPU, but produces photorealistic, true mental ray quality images at faster speeds as it uses both CPU and GPU to work. It is mental ray ported to work on dedicated nvidia CUDA technology. Like mental ray, scanline and quicksilver, iray also ships with Max. Quicksilver renders using DirectX, meaning it can use any modern graphic card to render almost at mental ray quality level tens or hundred times faster. It also uses scanline materials at no additional render cost, and interestingly enough it is almost completely interchangeable with the unsung hero of your question- quicksilver. Because of this it produces better quality renders at much higher speeds. Mental Ray ships with Max, it's easier to use because of the frame buffer controls and is more intuitive.

autodesk mental ray for maya 2016

If you can, I suggest trying out both of them. Which confused me as i have other programs (3Ds max) that has Mental ray.Both MR and VR are very good. I checked my renderer and found that my version of maya did not even have Mental Ray.

autodesk mental ray for maya 2016

I looked over this one because i assumed that it was. They mentioned making sure the textures were able to be accessed, which i had tried and kept on mentioning to have your renderer set to mental ray. However even after all this the Texture still wasn’t loading properly and i had no clue why, so I googled and found a few forums on the 11 second club of the issue So i opened the material and found that it didn’t have the correct path to some of the textures, so i located the correct path and loaded the new textures. Now here i could see that two textures (or whatever they are called in maya) are having troubles.

AUTODESK MENTAL RAY FOR MAYA 2016 HOW TO

(if you need to know how to add texture you can see the video below)

AUTODESK MENTAL RAY FOR MAYA 2016 WINDOWS

its Windows -Rendering Editors – Hypershade for future reference

AUTODESK MENTAL RAY FOR MAYA 2016 SKIN

Now i looked into the actual materials that pertain to the skin, however because i have no idea how materials work in maya i looked up how to change Morpheus’s skin tone for help navigating to the required area. Lets just say that the results were creepy and that this was an issue that is coming up in the renderer. Now i (who has never used morpheus before, nor am i very well versed in maya) decieded to look into whether this was a viewport issue or if it would have issues in the render. So after installing Maya 2016 on my home computer i discovered that for some reason my laptop decided that my two morpheus characters should look like this…. By doing it in the original it means i don’t need to fix it each time i use the rig. I made sure that i did this in my original file because i am referencing the rig for my pantomime scene. Which i quickly followed and it fixed my issue. I found a forumn with people who had the same issue and was able to find a solution. No matter how much i tried to move controllers the tongue stayed glitched and wouldn’t move. When i first loaded up the Morpheus rig in Maya 2016 it worked great, until i noticed that the tongue was glitching through the jaw. Now I had recently downloaded the rig and started to use it in Maya 2016, however i encountered a few issues that needed to be resolved before i could use the rig properly, below is my trouble shooting process. All Rights to Josh Burton for this Amazing Rig.














Autodesk mental ray for maya 2016